![]() If a letter was highlighted, it needed to be changed. The change that needed to be made was displayed when a contestant buzzed-in. The host read a toss-up clue whose answer differed from the displayed word by one letter (eg: It's always number six on a Chinese menu - The Contestant changed from PRICE to RICE). If the contestant either chose to stop or created an invalid word, their turn ended.Ī five-letter word was displayed, with a plus sign at the left end and a minus sign at the right. They won £5 for each valid word and could make up to four plays, for a maximum length of seven letters. The added letter could be placed either within the word or at its start or end, but the existing letters could not be rearranged. The round ended after 60 seconds.Įach contestant in turn was given a three-letter word and had to add one letter at a time to create a new word. If a contestant formed a word that could not be changed by either opponent, they won an additional £10 and received a new word. Each valid word awarded £5, and each invalid word deducted the same amount. One contestant was given a four-letter word and had to change one letter to form a new word, which was then given to the next contestant in line. Beyond this point, every word added £10 to the stakes, for a maximum of £30.Ī third round was added in the revival of Chain Letters in 1995 and would eventually involve two different formats. After the first or second word, the contestant could end their turn and take the money.įor all but the last two series, the money at stake doubled on the second and third words, to a maximum of £40. Both opponents won the money if each of their predictions were correct, or if the contestant formed an illegal word. ![]() If the new word matched a prediction at any time, the opponent received the money at stake instead, and the contestant forfeited it and ended their turn. The contestant could then change the word up to twice more for higher stakes, with the opponents' predictions staying the same on each attempt. The contestant then changed the letter, and won £10 if the new word did not match either opponent's prediction. Both opponents then secretly wrote down their predictions of the word they thought the contestant would make. The contestant in control chose one four-letter word from a group of four, then selected one letter to change. ![]() One little incident from the 1988 Christmas Special when Chris Tarrant Chose No.1 and the host giving ZARF and then changed to BARF, ZORF, ZANF & LARF (These funny words are not allowed in the dictionary), ITV corrected it out and replaced by STUD.Ĭontestants played in descending order of their scores from Round 1. If a word was invalid, the letter change was undone. At each step, the contestant had to call out both the letter being changed and its replacement, then say and spell the new word. Words had to appear in the Longman Dictionary of the English Language ( Chambers English Dictionary in later series) in order to be valid. SALE to MALE to MILE was allowed, but SALE to MALE to TALE was not.)Įach valid word added £5 to the contestant's score. Proper nouns and plurals were not allowed, and the contestant could not change the same letter position on consecutive plays. Each contestant chose one of four hidden four-letter words and had 45 seconds to create as long a chain as possible by changing one letter at a time. The first round was entitled Chain Letters ( Make a Chain in the final and revival series). In Ted Robbins' season, they played for points in the main game. The words were generated by Wordsworth, the show's computer. Three contestants competed to win money by changing letters in words to make new words.
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